Save point in enter the gungeon
I managed to defeat Gatling gull and the twin bullets on chamber one. Chamber two is a little more difficult; I get creamed after visiting 3-5 rooms. When I die it sends me back to chamber 1 with the same character or a new one.
Does this game have a save of sorts which would let you start from chamber 2 or do I just have to tough it out? I'd assumed those other doors on character select screen do that, but they remain shut :(
Best Answer
Although there is no 'quicksave' feature in Enter the Gungeon, shortcuts do exist. To unlock them, you first need to defeat any of the first chamber bosses without making any mistakes (you will know when this happens, because a Master Round will spawn as a reward).
After doing so, the second chambers elevator area will have the Tailor (carpet guy) sitting next to the entrance. He will explain to you that he wants to 'repair the elevators'. From this point on, the Tailor will appear in the elevator shaft and a symbol will appear on the entrance to the shaft to note that he is inside.
To enter the shaft, exit the elevator and wait for it to drop down and then enter the hole. Inside you can meet the tailor. He will ask for various items to make the shortcut. After giving him the required items (see below), the elevator room in the Breach will be unlocked and the Tailor will move down a chamber. For each unlocked shortcut you will also receive an achievement.
Additionally, from the third chamber onwards, the Resourceful Rat will appear and give you the option to choose between three guns. You can take one gun on the third floor, two guns on the fourth floor and all guns on the fifth floor.
Furthermore, unlocking the shortcut to the second chamber will place the Busted TV in the elevator room (required for unlocking the Robot) and unlocking the shortcut to the fifth chamber will unlock Boss Rush (accessible by entering the skull elevator in the Breach. This costs 7 Hegemony Credits after the first time).
Lastly, Hegemony Credits are not dropped on Elevator Runs.
Required items
Second chamber:
- 3 Blanks.
- 3 Keys and 120 money.
- 10 Hegemony Credits.
- The master round from the first chamber.
Reward: Gunboots.
Third chamber:
- 3 Armor (or 6 if you are playing the Robot).
- 4 Keys and 180 money.
- 15 Hegemony Credits.
- The master round from the second chamber.
Reward: R2-G2
Fourth chamber:
- 4 Junk (obtained from shooting closed chests).
- 5 Keys and 240 money.
- 20 Hegemony Credits.
- The master round from the third chamber.
Reward: Gungine
Fifth chamber
- 6 heart containers (only need to be shown, heart containers are kept).
- 6 Keys and 300 money.
- 25 Hegemony Credits.
- The master round from the fourth chamber.
Rewards: AKey-47 and Boss Rush.
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Does Gungeon auto save?
Not automatically - there's an NPC by the exit elevator for the floor that will give you the option to save and quit when you use the elevator. nobody mentioned it but if you die, you start over at floor 1, even if you 'saved' on a later floor. Ok and thank you.Where is Enter the Gungeon save file?
Save game data locationSystemLocationWindows%USERPROFILE% \\AppData\\LocalLow\\Dodge Roll\\Enter the Gungeon\\Microsoft StoremacOS (OS X)$HOME /Library/Application Support/Dodge Roll/Enter the GungeonLinux$HOME /.config/unity3d/Dodge Roll/Enter the GungeonMay 7, 2022Are there checkpoints in Enter the Gungeon?
Simple answer: NO, there are no checkpoints. You have to do the whole run in one go, UNLESS you hit the red button at a level exit to save your run for another day.How does save for later work Gungeon?
If the player has full health, they can interact with health pickups to save them for later. This health may then be picked up at a health dispenser located at the entrance to the next floor and at shops. The amount of health stored in the dispenser will be reset each floor.Enter the Gungeon new save button and shopkeeper decoy thief
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