Why does this buffered input result in an up smash?

Why does this buffered input result in an up smash? - Brown Padlock

I've started to notice that when I attempt to go from grounded to jump > up air quickly, my character performs an up smash instead. I started experimenting to try to narrow down the source of the problem and I think it has something to do with input buffering. When I'm holding up on the control stick and I'm just finishing an attack (such as up tilt), pressing X immediately followed by A frequently results in an up smash, instead of my character jumping and performing an up air like I expect.

Now, I would understand my character not jumping if my jump press was too early for the buffer, but then I would expect another up tilt because I have already been holding the control stick up for some time (I didn't just "smash" it up as is required for a "smash" attack) and if I wasn't buffering this combination (standing still, holding up, push A) the result would obviously be an up tilt.

Why does my buffered input result in an up smash?

Edit: Not that it should matter, but I did this testing on the 3DS version of the game.






Pictures about "Why does this buffered input result in an up smash?"

Why does this buffered input result in an up smash? - Laughing male constructor showing thumb up at working desk
Why does this buffered input result in an up smash? - A Woman Hand Holding a Digital Pregnancy  Test Kit
Why does this buffered input result in an up smash? - Close-up Shot of a Person Holding a Electrocardiogram Result



How does the buffer system work in Smash ultimate?

The buffer is a mechanic which allows users to successfully input actions before they can actually be executed, causing the inputs to be carried out the first frame possible, without requiring a frame perfect input. The mechanic has existed in some form in every Super Smash Bros.

What does it mean to buffer a move in Smash?

The Input buffer is also commonly known as the input area or input block. When referring to computer memory, the input buffer is a location that holds all incoming information before it continues to the CPU for processing.



Results of Buffering your moves in Smash Ultimate




Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: Pixabay, Andrea Piacquadio, RODNAE Productions, Pavel Danilyuk