How to pull out Pikachu's D-tilt into jab lock consistently?
I've been reading and watching how to jab lock with pikachu. I'm especially interested with the D-tilt into jab lock but I'm not able to pull it out consistently.
The problem I have is that after the D-tilt, and the enemy failing the tech, I need to run to get in jab range. When I stop running the stopping animation prevents me from using my jab in time so I end up using the dash atack mostly.
Here's a thread specifically talking about pikachu's jab lock options but they are obviating the point I'm struggling with (the same happens with all tutorials about it, which makes me think I'm just messing up the timing or some basic stuff I overlooked).
Is there any way to avoid stopping animation? Which is the right input sequence to pull out this jab lock consistently (from the D-tilt to the jab)?
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Can every character jab lock?
In SSB4, the jab lock only works up to three times. In Ultimate, a jab lock only works up to two times, although a change from previous games is that almost every character in the game is capable of jab locking except for characters with unique jabs such as Ganondorf and Roy.Can you jab lock in smash Ultimate?
Jab lock is a form of tech chasing where you punish the no tech by "locking" them is place with a jab. You can hit them up to three times in this position. The third hit automatically stands them up. You see this happen where people will jab lock with two jabs and smash attack the third for a kill confirm.I Open Pokémon Cards Until I Pull Pikachu… *216 PACKS*
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