In Mario 64 speedruns, why are the keys necessary?

In Mario 64 speedruns, why are the keys necessary? - Black Handled Key on Key Hole

I've been a fan of TAS (Tool Assisted Speedrun) videos for a long time, and always go back to watch the various Mario 64 Speedruns because they're so good, but after watching a few videos, I wonder:

Why are the keys obtained from Bowser even necessary, when the speedrunners have the ability to slip through walls and "locked" doors (that is, doors that are locked off due to not having enough stars)? What's stopping them from Backwards Long Jump & Running their way up to the final Bowser fight?

I originally suspected that the layout of the keyed door and adjacent walls up to the third floor meant that a BLJ & R would be impossible (due to there not being the "right" kind of gap to pilot Mario through, like the Dire Dire Docks water wall or the original BLJ & R that took Mario into the first Bowser level), but now I'm not so sure.

Anyone know of reasons why a "no keys" run hasn't been done yet?



Best Answer

There are different categories of speed runs. They are split up based on how many stars are required before finishing the game.

The relevant categories are:

  • 0 stars
  • 1 star
  • 16 stars
  • 70 stars
  • 120 stars

There are historical reasons behind each of these categories. 120 stars is effectively equivalent to a 100% run in other games, where you get every available star. 70 stars is equivalent to a fast casual run of the game, since 70 stars are the minimum to beat the game without using glitches.

From there, the other 3 categories exist because people found progressively more effective glitches over time for skipping content. First, someone learned how to skip to the top of the infinite stairs and how to glitch through some doors. You needed 15 stars to open one particularly annoying door, then 1 star to move the entrance to Dire Dire Docks back to reveal the Bowser level, then glitch towards the end of the game.

Much later on, someone found a way to skip through the 15-star door, so you only needed to get a single star in Dire Dire Docks to have access to the Bowser Fight. Finally, someone found a way past even that, so you can just fight Bowser without any stars.

Depending on the category of run you watch, different kinds of content will be skipped. However, none of the runs skip any of the Bowser fights (which is how you acquire keys).

After writing all this and re-reading your question, I have realized I don't know why the key doors specifically aren't skipped. I'll leave this up because the background info might shed some light on the puzzle-solving process of getting this game to the state it is, but I don't actually know why the key doors aren't skippable. Maybe someone just hasn't found a skip yet, or maybe you literally can't start a given Bowser fight unless the previous one has been completed because of the way the game is programmed.




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What do Speedrunners use for sm64?

Serious runners use a real N64. N64 and virtual console. Emulator is excellent for practice though.

What is Mario 64 Blj?

The Backwards Long Jump, often abbreviated to BLJ, is an infamous glitch in Super Mario 64 that exploits the lack of a backward speed limit while long jumping.

Can I speedrun sm64 on switch?

So yeah Switch VC doesn`t seem to be viable for speedrunning just for input delay alone (8 frames or 135 ms from what I heard)....Liked by.Total Run Time22521:04:20Full Game Runs (Total / Recent)27,960 / 480Level Runs (Total / Recent)601 / 73Guides / Resources13 / 161 more row•Oct 26, 2021



Super Mario 64 - Why a \




More answers regarding in Mario 64 speedruns, why are the keys necessary?

Answer 2

This video in particular shows that if you take the obvious strategy of doing a backwards long jump (BLJ) behind the second key door, then you get a black unloaded zone that cannot be crossed:

Here is a print screen screenshot from YouTube screenshot from the video that shows the black zone at the back:

enter image description here

I suspect that the code surrounding this has been thoroughly reverse engineered since it is of such high value, I wonder if someone has uploaded notes somewhere.

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Images: PhotoMIX Company, Marta Branco, Lukas, Hitarth Jadhav