How do I fix these polygon artifacts in a Nintendo 64 emulator using the parallel plugin on libretro

//ads -- adsterra.com -- native banner
?>
I am having trouble with polygons drawing incorrectly. On Mario's feet there are dark polgons drawn around the edges. In Mario Golf 64, there are overlapping polgons. It looks like a z-sorting issue. I don't see any options to address this issue in retroarch or in the parallel plugin options.
I can't find anyone having this problem. I have tinkered with settings and gone back to defaults. Any ideas?
Pictures about "How do I fix these polygon artifacts in a Nintendo 64 emulator using the parallel plugin on libretro"



Accurate \u0026 Fast N64 Emulation! How to set up the New ParaLLEl - RDP Core in RetroArch
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Field Engineer, RF._.studio, Anete Lusina, Andrea Piacquadio