Do multiple land claim blocks still prevent zombie spawning?

Do multiple land claim blocks still prevent zombie spawning? - Calm lake surrounded by hills

The Land Claim Block (LCB) is now used in both multiplayer and singleplayer. Most notably, user-crafted workstations (workbenches, cement mixers, forges, etc) need to be within the realm of a placed LCB in order to be removed. Hitting it with a wrench or other tool will just destroy it.

The question: If I put multiple LCBs down (multiple bases, etc), I know that only the most recent LCB placed affects the workstations (I've already experienced this and had to put down a new LCB in order to move my forges to another location) but if I leave LCBs in place in an old base, placing a new one elsewhere, will the original LCB prevent zombie spawns in that area?

TL;DR: I'm building an underground tunnel system between parts of my base, which spans more than the 41x41 space that a single LCB affects, so if I put multiple LCBs down in various areas, can I effectively prevent all zombie spawning inside my bases?



Best Answer

No, there is no prohibition on spawning on player-placed blocks. There is a property on blocks, player-placed or not, that allows non-POI, non-screamer spawns called canMobsSpawnOn. I don't know specifically which blocks have this property set or not but you can look in the items.xml file to check (I think). Further, if you remove this property (or set it to false) for those blocks where it is true, mobs will no longer spawn on that block type. Note that, as I understand it, screamers are not bound by this rule (nor are the mobs they call), and POI sleeper spawning, as it works with a different mechanism, is also not bound by this rule.

So if you added < property name='canMobsSpawnOn' value='false' /> to the entry for flagstoneBlock, then zombies would not spawn on those blocks. I've also read that zombies only spawn on the 'highest' block for a specific coordinate (outside a POI, of course). So, placing your base underground would keep you safe from general mobs spawns. I expect that will change pretty soon.




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Do multiple land claim blocks still prevent zombie spawning? - River flowing near leafless trees in autumn



Does Land Claim Block stop zombie spawn?

This can also be adjusted in settings. The land claim duration setting controls how long a LCB will continue to provide offline protection for before going inactive, by default this is 7 days. The Land Claim Block should prevent all Point of Interest Zombies from respawning within its area.

Can you have multiple land claim blocks?

You can have multiple land claim blocks by editing the windows registry, or using a mod, but only the 1st block will stop sleeper spawns. The others will just allow you to pick up things.

How do you stop zombies from spawning in 7dtd?

  • If you built your base in a pre-existing building, you need to have a sleeping bag deployed to prevent the POI sleeper zombies from respawning, I think. ...
  • Every block type has a value in the game's . ...
  • The land claim block does also prevent spawns, but the radius may not be sufficient if you have a large property.


  • Why are zombies still spawning in my village?

    Answer: If you haven't placed torches all over the village, start with that - they prevent mobs from spawning at night. Place torches a distance outside of the village to prevent them from spawning close by as well. If you construct a wall or fence around the village, it should keep zombies from wandering in.



    How to Stop Zombie Spawning in 7 Days to Die [Alpha 19]




    More answers regarding do multiple land claim blocks still prevent zombie spawning?

    Answer 2

    LCB does prevent zombie respawn. Multiple LCBs do not change this. It is now possible, in A18, to build a larger defensible position, including building with an existing POI because the LCB will prevent all respawns (including loot) within the boundary of that block.

    Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

    Images: Olga Lioncat, Plato Terentev, Sam Forson, Plato Terentev