Why would I want to plant fungus in SMAC (Sid Meiers' Alpha Centauri)?
The answer to this question got me to thinking.
When playing 4x games, I only ever play the faction which has an advantage in knowledge - which got me to thinking and asking this question
For a decade or so, I used boreholes extensively and was always overrun by mindworms.
Now I still use them, but then remove them as I develop other energy sources.
One thing I have never done, in twenty years, is to plant a single square of fungus.
I felt that doing so might be of benefit to the Gaian faction, but have never played that faction.
Would planting fungus help other factions? If so, how? Wouldn't doing this just spawn more mindworms?
Best Answer
I like planting fungus as much as possilbe in my border cities when playing some nature based fraction like Gaia. Basically turn your border cities into a very hostile enviroment to invade. I carefully calculate how many productive squares I need and turn the rest in fungus. Maybe even keep a small city with a lot of fungus at the border
Your troops are hidden in the fungus I think. Only when the enemy tries to move into the square or you attack do they know you are there. If you use worms in fungus they moves a lot faster in the fungus and normal troops are at a disadvantage when fighting in fungus against worms. The fungus then also supplies you with free troops in terms of worms if you can capture them.
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Sid Meier's Alpha Centauri Part 18 - The Fungus Among Us
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