SMAC: Should I initiate flooding?
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I have gotten into a rut:
- play university
- race up the tech tree
- build one thermal borehole per city
- when available, have hundreds of clean reactor formers, to raise land levels in preparation for the inevitable flooding
- build all the wonders
- wait for graviton, then go for conquest victory
- just about this time, mindworms become a major problem, requiring a massive army of hovertanks (and helicopters, as with multiple attacks)
- and global sea levels being to rise
- at which point I generally vote in council to launch a solar shade to cause sea levels to fall, evening things out
I have, in the past, tried changing to green and building as many green buildings as I can. I even removed my thermal boreholes as soon as I have 20 or so nessus mining stations. But I just can't seem to stop the midworms, which drain huge resources to counter.
Now, I am thinking that just letting the world flood because manufacturing, even voting for it, might not be a bad idea.
- I haven't seen ocean bases attacked by aliens, so I could devote the resources such as formers, hovertanks and helicopters, which are several hundred units on a huge map, to producing gravitons and wiping out the other factions
- I get all of my food/money/manufacturing needs from satellites
- I also have every base with a quantum converter (from a wonder), nessus mining stations, genejack factories (since drones never riot), etc, I can heavily out-manufacture the other factions, even if my land-based cities suddenly become ocean-based
Question: Considering this strategy, should I be trying to deliberately flood the planet? Are there any technical, game-play reasons for doing this or not (as opposed to opinion based)?
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Venice floods: 70% of historic centre under water
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Images: Brett Jordan, Brett Jordan, Serge Lavoie, Jo Kassis