Why do some versions of Legend of Zelda on the NES have the "hold reset" caution screen, and some don't?

Why do some versions of Legend of Zelda on the NES have the "hold reset" caution screen, and some don't? - Free stock photo of alphabet, be a self starter, blur

I've played Legend of Zelda many times on many different NESes and copies of the game, and something I've noticed is that some versions of the game have the "caution" on the death screen to hold down reset while powering off, while some do not.

With:

Death screen with notice

And without:

Death screen without notice

  • Are these different ROM versions, different save functionalities, or something else entirely?

  • Is there a way to tell the versions apart from looking at the cartridge or the PCB?

  • Is there any actual difference to the way the game saves? (Like the caution screen being from an earlier, more sensitive SRAM?)






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Does the original Zelda hold up?

To play this game well, you really have to be able to use these two screens skillfully.

How many screens does Zelda 1 have?

Share All sharing options for: The Legend of Zelda: Breath of the Wild started as an 8-bit prototype. The next Zelda adventure is the biggest yet, but it's also a game that helms closely to the series' roots on the NES. And it actually started life as an 8-bit game.

Is the original Zelda 8 bit?

Despite its shiny gold cartridge, The Legend of Zelda isn't very rare. You can find the cartridge on eBay for $15 or in the box for $50. The respect of the series has made an unopened box be valued at $275, but that isn't much compared to a multitude of other NES games.



Hold down RESET while you power off your NES -- or else!




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Images: Brett Jordan, Prateek Katyal, MART PRODUCTION, Brett Jordan