Where, in the ruleset files, is defined whether a trade route can be established here?

Where, in the ruleset files, is defined whether a trade route can be established here? - Bright signboard with title and arrow on rough walkway near road in countryside

For example, in the "classic" game.ruleset, I see

[actionenabler_traderoute]
    action = "Establish Trade Route"
    actor_reqs    =
        { "type",   "name", "range", "present"
          "UnitFlag", "TradeRoute", "Local", TRUE
        }

which, as far as I understands, tells us that the unit must have the TradeRoute flag in units.ruleset.

Where do we see that, for example, the destination city must be "far enough" or, in the case of the Augmented2 modpack, "foreign and not at war" ?

I would suppose something in effects.ruleset, but I haven't found what.



Best Answer

Where do we see that, for example, the destination city must be "far enough" ...

Under "Start New Game" > "More Game Options...", go to the "Economic" tab, where you can specify the "minimum distance for trade routes":

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How do you establish Trade Routes in Civ 5?

Once you have an appropriate Trade unit in the city you want it, you can proceed to establish Trade Routes between cities. Note that Trade Routes can be established only along the native terrain of the unit (land tiles for a Caravan, Water tiles for a Cargo ship), and with cities in range of the current unit's base.

How do you establish Trade Routes in Civ 6?

After researching the civic Foreign Trade, you gain the ability to create Traders. Traders can start a route from the city they are currently in. Once you have built a trader and the trader is selected, you can see an action in the unit panel with the icon of a trade route (two arrows in a circle).

How do you send Trade Routes to city states Civ 6?

International tradeTrade Routes with city-states. They work much the same as routes with other civilizations (without the extra social effects, of course).



Stellaris - Trade Route Mechanics (The Spice Must Flow)




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