What do we know about how NPC move choice is randomized?

What do we know about how NPC move choice is randomized? - Person Holding Black Chess Piece

What do we know about how NPC move choice is randomized?

I know we know a lot about overworld stuff like when random encounters happen...

If it's the same in FireRed and LeafGreen as it is in Red/Blue/Yellow, then it's all about how long we wait in the move selection menu?

As it says for FRLG:

At the start of the game, RNG goes forward at two per frame in battle, and one per frame outside a battle. This means it’s possible to switch the parity of the RNG by delaying one frame before starting a battle, but it’s not possible to control this parity later, meaning you would be forced to skip some RNG values that you may have want to use (a RNG that determines a critical hit earlier, for example).






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What do we know about how NPC move choice is randomized? - Set of chess pieces in daylight
What do we know about how NPC move choice is randomized? - Crop people playing chess in room
What do we know about how NPC move choice is randomized? - Concentrated masculine bearded ethic male wearing formal clothes sitting at board and making chess move on blurred gray background





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Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: Olha Ruskykh, Joseph Ruwa, Lars Mai, emre keshavarz