ScummVM game doesn't fit the screen
The Curse of Monkey Island from GOG installed via Lutris (Ubuntu 18.04) is not scaled up to fit the screen. This is alleviated by using "OpenGL" as the "Graphics Mode" for that game in the GUI, but the next time the game is launched from Lutris my graphics settings have been reset. I don't know why.
I tried adding --gfx-mode=opengl
as an option in lutris but ScummVM complained about unknown mode, and neither man
nor the ScummVM wiki seem to be aware of the existence of the OpenGL graphics mode. Nor is Lutris' ScummVM runner.
How is this supposed to be done without having to reconfigure ScummVM every single time?
Best Answer
For those interested I installed the system provided ScummVM, configured that, and launched through that instead. It worked fine.
The problem then is that I could just as well have skipped Lutris altogether.
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How do I make ScummVM full screen?
You can either start your game using the -f command line parameter, setting the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key combination in-game to switch between full screen and windowed modes.How do I stretch games to fit my screen?
Note: If the game still opens in windowed mode after completing both solutions, locate the full screen option within the games settings/options menu and ensure the box is ticked. The game should now change to full screen mode.Why is my game not taking up the whole screen?
It's probably because the game's display settings are set to Windowed Mode. Delete the Launch Options, they're unnecessary. Within the game, in Video settings you will want to set the Display Mode to "Fullscreen" and select your resolution here as well.All ScummVM Games - Every ScummVM Game In One Video
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