Long-distance fluid handling with pipes
I have difficulty to fill my steam engine. There is a very long distance between the water source and my base. Actually, the half of my steam engine network fill up well, but the other half doesn't.
I tried to :
- Add small pumps near the offshore pumps
- Add small pumps near the boilers
- Add small pumps at both places
- Add small pumps near the boilers
Nothing works. When I put the same number boilers/steam engines near the offshore pumps, it works well, but when I put them in my base, it doesn't.
I know there is liquids and pipes physics. I've read the articles on the official wiki, but there is probably something I didn't see about long-distance fluid handling with pipes (and small pumps).
Does someone have a solution to this problem, or a part of the solution ? or something to try that I didn't do ?
Best Answer
Instead of taking water to your base with pipes, why not just put the steam engines next to the water supply, then take the electricity to your base with power lines or pylons? You can always protect the steam engines with walls, gates and turrets.
Pictures about "Long-distance fluid handling with pipes"
What do Pumps do in Factorio?
Overview. A Pump is a multipurpose fluid handling device which can be used to move fluids, perform flow control, prevent back-flow and load/unload trains. The pump can be seen as the inserter for fluids.How do pipes work Factorio?
The pipe is the most basic method of distribution of fluids. It is commonly used to provide water from offshore pumps to boilers and steam to steam engines for power generation, and later on, crude oil and oil products. Unlike transport belts, players and enemies can't walk over them.How long can pipes be Factorio?
Underground pipes can help alleviate this issue; although they can connect a distance of up to 10 tiles, their volume is always equivalent to two pipes. Pumps use electrical power to transfer fluids in one direction very quickly.Flow and Pressure in Pipes Explained
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Pok Rie, Anete Lusina, Enric Cruz López, SHVETS production