Invulnerability Effect of Zelda/Sheik's Transform

Invulnerability Effect of Zelda/Sheik's Transform - Unusual Phenomenon of Gods Glory in Winter Cloudy Sky

My friend and I have been arguing about whether or not using transform grants any sort of temporary invulnerability to attacks in Melee.

According to the wiki, invulnerability occurs because the game has to load the characters. However, the wiki states that for Melee specifically:

In Melee, both Zelda and Sheik are loaded in the game's memory at all times, allowing the transformation to occur instantly with no loading required.

This would lead me to believe that no such invulnerability exists when using transform in Melee, though my friend still adamantly claims to have used the transform ability to dodge attacks.

1) Does this invulnerability work in Melee?

2) If it does not work in Melee, what are its mechanics more generally in the Super Smash Bros series (eg how many frames are you invulnerable, how useful is it in practice, etc.)

I'm happy to make this 2 separate questions if necessary, though I think they are sufficiently related to allow them both being tackled here.






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Can Zelda still turn into Sheik?

Melee on the GameCube. Princess Zelda can use it turn into Sheik and vice versa by pressing down-B. This isn't considered an attack, as it will not harm any of your opponents.

How do I switch between Sheik and Zelda?

by using her down special move (Transform), and can transform back. By holding the "A" button at the stage loading screen, Zelda will automatically transform into Sheik at the start of a match.

Why are Zelda and Sheik separate?

director Masahiro Sakurai recently revealed that Princess Zelda and Sheik are different characters in the new 3DS and Wii U games because of hardware limitations with Nintendo's handheld. Zelda and Sheik were one character in Super Smash Bros.



How Sheik Ruined Zelda! - Know Your Moves (Wii U)




Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: Perry Wunderlich, Engin Akyurt, Aidan Roof, Stephane Hurbe