How the Weapons Attributes works?

I know there are six attributes (Physical, Beam, Ether, Thermal, Electric, Gravity), but I really don't know how they work on weapons.
There are some arts that causes Res Down, so I suppose that a weapon/art of that element will do more damage.
But without this, how do I know what kind of weapon attribute will do more damage and on what kind of enemy? There is anything related to the enemy type (Theroid/Insectoid/Piscinoid...)?
Thanks guys.
Best Answer
As you fight more enemies you will gather information about them under intel -> enemy index.
Most enemies will resist according to their type. Here's a few standard weaknesses
Theroids: -50% thermal, -25% ether
Piscinoid: -50% electric
Humanoid: -25% beam
Mechanoid: -50% gravity
If an enemy is flying, it is also likely weak to gravity. Tyrants generally have a +5% resist modifier on top of the base resistances for their type.
Every weapon has a type. That type will be used for auto-attacks and for arts which say they do "weapon" damage.
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How do weapon attributes work Elden Ring?
Taking your base attributes in Elden Ring and translating them into bonus power for your gear, weapons might scale to Strength, Dexterity, Faith, Intelligence, Arcane or any combination of those particular stats. Use weapon scaling right and you'll find yourself doing huge damage with every strike.How does attribute scaling work?
The higher a weapons letter rank, the higher the second number - and thus your damage output - will be for that weapon. So if you had a weapon with an attribute scaling Strength rank of A, it'll do more extra damage than if Strength was rank E, for example.How do I apply attributes to weapons Elden Ring?
For Elden Ring, attribute scaling refers to the additional weapon damage that comes from the player's attributes. This can be any combination of Faith, Intelligence, Arcane, Dexterity, or Strength. To calculate the bonus damage, there's a good amount of math done on the back end.How Attribute Scaling Works in Elden Ring
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