How much the enemy attacks generally damage your armor in Fallout 3?

How much the enemy attacks generally damage your armor in Fallout 3? - Soldiers charging guns near French national flag in nature

In order to save ammo, I would heavily use melee weapons to kill low-level enemies (often by circling around, taking advantage of their low turning speed) if I knew that their attacks cause no considerable damage to my armor. The health is trivial to restore for free by sleeping in beds, but repairing gear at vendors is very expensive at least in the early game and your own repair skill limits your capabilities.

I don't know if blocking reflects all damage, but countering all attacks isn't necessarily easy in even 1v1 scenarios due to unclear animation. When facing three or more foes (let alone ranged attacks), it generally isn't viable.



Best Answer

There's a lot of incomplete information regarding armor degradation online and what I type here may be incorrect, but based on my research it seems likely.

The biggest issue is the Fallout 3 modding wikia (Bethesda's GECK) does not have information regarding Damage to Armor. They have a page on the formula fDamageToArmorPercentage but it has no content.

However, we know that Weapons break at a fixed rate per shot. For instance, Small Guns degrade at 3% of their weapon damage per shot, Big Guns degrade at 6%, Unarmed and Melee at 5% per attack, and Energy Weapons degrade at 4% per shot. Source

Given the way weapon durability works in Fallout 3 and knowing there is a Damage To Armor Percentage value it is possible that Armor degrades in the same manner: a flat rate of degradation per attack.

However, the default value for this variable is 0.350000, or 35%. Your character's armor does not lose 35% of it's health when you get hit so there is likely another formula we need to find. For reference, setting it to 0.00 means your armor will never degrade.

What we can infer, but not confirm, is that armor degrades at the same rate regardless of the strength of the attack. In other words, your character will lose an equal amount of armor durability regardless if they're hit by a radroach or shot by a missile launcher.

I am going to do more research on this and update this answer when I have more information.




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How is damage calculated fallout?

The sum is equal to base damage of the weapon multiplied by the critical hit modifier (usually 2.0; but can be increased with buffs and perks). Critical damage does not interact with sneak multiplier, it is added separately.

How does damage resistance work in Fallout 3?

Damage Resistance (DR) is a derived statistic in the SPECIAL character system. Any damage taken is reduced by a percentage based either completely or in part in this number, depending on the game. Damage Resistance can be increased by wearing armor, or by taking certain chems or perks, depending on the game.

What does DT stand for in Fallout?

Fallout, Fallout 2, Fallout Tactics In the original Fallout games, DT (Damage Threshold) is one of three stats by which a character can reduce or avoid damage. The other stats are AC (Armor Class) and DR (Damage Resistance).

How does armor rating work in Fallout 4?

Armor is not hit location based, Fallout 4 just sums up all the armor from every piece you are wearing into an overall value. 3 Types of armor: DamageResist, EnergyResist, and RadiationResist. Note you will never hit the upper limits by legitimate means...



Fallout Fives | Greatest Armor in Fallout 3




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