Are there quantifiable benefits to using a frame rate higher than a multiplayer games server tick rate?
I was having a conversation about video games with a friend, and we got to talking about frame rates. I just got a 144Hz monitor, and my friend swears that he will stick to 60Hz, because there is no benefit to multiplayer games. We had this conversation with Rainbow 6 Siege in mind, but it should apply to (most) any multiplayer game.
His position is that since the games server has a tick rate of 60 (50? 64? ...somewhere around there), a frame rate higher than that won't help you at all. Any additional frames that you are rendering are essentially a waste of time because there's no additional information, you've already gotten all the information the server is able to provide.
My understanding of these things is limited, but aren't there some kinds of prediction and interpolation that happen client-side, which a higher frame rate can take advantage of, even if they are happening faster than you are receiving updates from the server?
So my question is: what, if any, are the benefits to running a frame rate higher than what the server is able to provide to you?
Please keep answers to quantifiable things, not "higher frame rates feel better". And although we were discussing R6, a game agnostic answer would be great as well.
Best Answer
First thing first, not every game server runs on 60 tickrate, Valorant runs on 128, CSGO private tournaments run on 128 tickrate, but anyway, the fact that the server is not responding you with the same low response time as your monitor doesn't mean that you don't get any advantage in having a 144hz or a 240hz monitor.
Higher refresh rates mean lower input lag, so the game will read your input sooner, you will see animations smoother (easier to see if an enemy is using a certain ability in Overwatch, Paladins, Sekiro...), you will be able to track moving target WAY easier because you will get more information to your eyes in the same time interval and you will be able to move your mouse and having quicker response time from the monitor if you have to correct the point you are aiming at. It applies to any other game too, "not fighting games, because they are often hard-capped at 60 FPS". In Rocket League, with lower monitor response time, you will be able to turn your car and correct your air or ground trajectory sooner. I switched from 60hz to 144hz last year and I saw quantifiable benefits in any game I tried without hard-capped fps. BO4 was way easier, I was more competitive in R6, I was more precise with car movement and shots in Rocket League. If you are not yet sure, this page says that 96% of R6 pros (real pros) use a monitor capable of displaying at least 144 FPS per second. I mean, they probably have a reason to do so.
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Does higher frame rate give you an advantage?
A low FPS inflates your input lag since even if there is little lag the game can't display your input until all of the frames of your movement have been rendered. A high FPS rate helps a game feel more responsive and allows you to have minimal input lag.Is higher frame rate better for gaming?
Many players have a tough time seeing the difference between 120 and 60 FPS, which makes it harder to present a strong case for wanting to game at 120 FPS. Even so, considering that higher framerates reduce input lag considerably, especially in multiplayer games, more is definitely better.Is higher or lower tick rate better?
Many players claim that a higher tick rate makes aiming and moving more consistent, but there isn't any way to test high tick rates in Valorant. On official, CSGO has the highest tick rate of any major esports. That lead increases significantly when third-party 128-tick servers are considered.Does frame rate affect game speed?
No, frame rate should not affect the speed - the gameplay will hinge entirely on their video performance, which is disastrous (even if you limit the speed, you can't control people whose systems will run the game at half speed).CS:GO - 64 vs 128 tick, do you know the difference?
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