Where should you place candy?
In the custom game gemTD, one of the abilities available to heroes is called candy. This ability allows you to 'add' another checkpoint to the map, which is put in front of the other five checkpoints.
The game is a regular maze-type tower defense game, where creeps will move from the start location to each checkpoint one through five, and then to the exit. Some creeps are flying, and won't be blocked by towers.
You also receive an indirect scoring bonus for killing the creeps earlynote. It maxes out when they are killed before hitting the second checkpoint.
Adding the sixth checkpoint allows the towers more time, or can make the scoring bonus easier.
A lot of the time I read very firm opinions about the location of the candy. There's one spot where it must be placed. Those opinions are not exactly unanimous about where that spot is though. Is there any truth to this?
note: Killing creeps early prevents the 'progress penalty' for creeps passing points 3 and higher. Each kill increases the 'progress bar'. Maximizing this bar increases the number of creeps per wave by 1. You get a point for every kill. Thus increasing the number of creeps increases the scoring potential.
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