What is the advantage of playing non-lethally?

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Going through Watch_Dogs (currently at the start of act 2) I've mostly been sneaking around and punching people unconscious to deal with enemies and gang hideouts. However, this has become progressively more difficult to do so without being spotted, so I've started to consider to shoot hostiles with the silenced pistol one by one until they're gone.

I am wondering though, does engaging in non-lethal takedowns net me more XP than just shooting them in the face? If so, how large is this difference? And does it make a difference if they know you're there or not?



Best Answer

According to the Watch_Dogs wiki:

When performed stealthily, a takedown won't alert anyone and will reward Aiden with bonus experience. Using takedowns on criminals will increase Aiden's reputation as well.

I'm not sure how much more experience you get though.

If they don't know where you are that gives you a tactical advantage enabling you more room to maneuver around the area and plant traps or hack things. This in turn can make the game significantly easier. However you have the freedom to go "guns blazing" anytime you wish.




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Is there any benefit to non-lethal cyberpunk?

Going Non-Lethal Does Not Impact The Story The biggest problem with Non-Lethal combat in Cyberpunk is that it does not matter. Even in the Gigs, where V's Fixer tells you not to kill the target, the only thing that changes if you manage to keep them alive is the number of credits at the end.

How do you incapacitate enemies cyberpunk?

As long as you can crouch and creep up to them undetected, you'll be able to grab them from behind with X on Xbox or Square on PlayStation. You'll then be given the option to either kill the enemy, or perform a non-lethal takedown.



Let’s talk non lethal and the benefits of carrying it




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