What does "threat" do in The Division?
I'm currently trying to figure out a good tank build for challenging
dailys and came across the threat
property that silencers and certain muzzle breaks have.
Threat is also mentioned in the character sheet.
Examples of items with the threat property
- (almost?) all silencers reduce the threat by X%
- some muzzle breaks increase threat by X%
- loud vent muzzles always increase threat by X%
Theories I have
Threat lets enemies flee
A higher threat level would drive the enemies away from you but then I wonder why I would want to reduce the threat as a sniper for example
Threat increases "aggro"
Another theory I have is that threat increases your aggro level and enemies will choose their target based on the highest threat. Then it would actually make sense to decrease your aggro level as a sniper / glass canon.
Question
What does the threat property actually achieve?
Pictures about "What does "threat" do in The Division?"
The Division | Does Threat/Aggro Work in Patch 1.4?
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Annie Spratt, Max Vakhtbovych, Tara Winstead, Tara Winstead