What are the original controls of Doom (1993)?
All of the recent versions of Doom that I have seen use W/S/A/D + Mouse or Xbox 360/One controllers out of the box.
What were the original controls of the 1993 version of Doom? (aka Doom 1.0)
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What was Doom 1993 coded in?
Doom was programmed largely in the ANSI C language, with a few elements in assembly language, on NeXT computers running the NeXTSTEP operating system. The data, including level designs and graphics files, is stored in WAD files, short for "Where's All the Data".How do you jump in Doom 1993?
Here's how to jump. The whole thing is quite simple really, all you have to do is press X on PS4 or A on Xbox One. This will allow you to just do a single jump, giving you a quick and easy way to help evade some of the attacks of the demon horde.Can you look up and down in Doom 1993?
All of the walls in Doom are drawn vertically; it is because of this that it is not possible to properly look up and down. It is possible to perform a form of look up/down via "y-shearing", and many modern Doom source ports do this, as well as later games that use the engine, such as Heretic.How do you change controls in Doom?
Open the setup.exe in dosbox and you should be able to change the controls in there-- as well as the audio options if you so choose.Why did anyone play Doom Keyboard Only!?
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Answer 2
In FPS games of that era, players were not expected to (and in the case of doom, could not) explicitly aim vertically, they just had to aim horizontally and the game would take care of the vertical component.
The default control setup in many FPS games of that era (at least, Wolf3D, Doom, Duke3D, and Quake), revolved around using the right hand on the arrow keys for moving forwards/backwards and for turning. Other important controls were typically in locations intended to be convenient for the left hand, often on modifier keys (presumably to minimize the possibility of key rollover issues). Weapon selection was on the number keys, which was easy to remember, but not so convenient to press.
In the case of doom specifically, the arrow keys were used for moving/turning, control was used for firing, alt was used as a strafe-modifier and space was used as the activate button. "," and "." could also be used to strafe with a single key press, but this seems like a bit of an afterthought and was not mentioned in the manual.
Answer 3
If your keyboard worked well you could press LEFT ARROW + UP or DOWN and run in a 45 Degree Angle to the left. The same worked of course for right. This was important, since strafing else took you off only in a 90 Degree Angle.
Not all keyboards were able to take this input from more than 1 key at a time, this was in the age of PS2 or AT keyboards.
I played Doom competitively at the time and one of the only ways to out do your opponent was by positioning since there was more or less auto aim.
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