What are the consequences of "failing" a Guerrilla Ops mission by not killing all enemies?

What are the consequences of "failing" a Guerrilla Ops mission by not killing all enemies? - Grayscale Photo of Person Holding a Gun

While undertaking a Guerrilla Ops mission in XCOM 2, I found myself in a hopeless situation where I was heavily injured and massively outnumbered by enemies, but I had already recovered the package that I was there for.

I placed an evac zone and got everybody out, leaving all of the mission objectives complete except for the one to kill all aliens.

The score screen said "Mission failed" and rated the mission "Poor"; but the Council man congratulated me on retrieving the package, and the relevant Dark Event was averted.

So what did I lose out on by "failing" this mission?






Pictures about "What are the consequences of "failing" a Guerrilla Ops mission by not killing all enemies?"

What are the consequences of "failing" a Guerrilla Ops mission by not killing all enemies? - Man in  Camouflage Army Uniform Holding Rifle
What are the consequences of "failing" a Guerrilla Ops mission by not killing all enemies? - A Us Army Helicopter Hovering Above A Group of Soldiers
What are the consequences of "failing" a Guerrilla Ops mission by not killing all enemies? - Man in  Camouflage Jacket Lying on Green Grass Field



What happens if you ignore guerilla ops XCOM 2?

If a Geurilla Ops mission is skipped (ignored) or failed, then all Pending Dark Events will come to pass in quick succession.

How long do guerilla OPS last?

Guerrilla Ops, Supply Raids, Landed UFOs, Retaliation Strikes, and Council missions last for a random amount of time, between 18 and 26 hours.



Metal Gear Rising: Revengeance - All QTE Failures HD




Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.

Images: Vijay Putra, Kony Xyzx, Art Guzman, Kony Xyzx