Minecraft scoreboard targeting all entities when filtered

Minecraft scoreboard targeting all entities when filtered - Panoramic View of a City Place with Classical Architecture

Ok, so let me explain. I have 3 scoreboards set up: use, which tests for when a player breaks an emerald block, att to move the use score over to, and targ which is set when someone is being targeted, which should be a 10 block radius that is not the executor. The problem is that targ is given to everyone in the 10 block radius, including the executor.

Here are the commands that are fine. testfor @a[score_use_min=1] which is on a clock, running into scoreboard players set @a[score_use_min=1] att 1 into scoreboard players set @a use 0 into the command block with the problem, this one:

execute @a[score_att_min=1] ~ ~ ~ scoreboard players set @e[r=10,score_att==0] targ 1. What's wrong with it? Why is every entity in the 10 block radius given the targ score of one?






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How do you make a Timeboard in Minecraft scoreboard?

Add two scores (Addition)...Summary: quick table.+=Addition: Add second's score to that of first=Assign: Set target's score to that of source%=Modulus: Divide first's score by second's score, and use the remainder to set the first score<Min: Set first's score to second's score only if second has the lesser score.5 more rows•May 19, 2020



Target Selectors | Minecraft Bedrock | Command Augments | dx, dy, dz, r, rm, type, family, l, lm etc




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