Is the Groovitron trophy tracked across playthroughs?
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There's a trophy in Ratchet and Clank (2016) that requires you to hit every single enemy in the game with the Groovitron, a portable disco ball that forces enemies to dance while you blast them to smithereens. Anyway, this isn't sold in the store until you reach Rilgar, which is potentially after you have missed enemies for a certain playthrough. Does this trophy track across playthroughs? Or do you have to start all over again in challenge mode?
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Does Death by Disco carry over?
Just confirming that 'Death by Disco' doesn't carry over to the second Challenge Mode. I hadn't gotten it after my first challenge mode so I had to hit every single enemy all the way to Nefarious at the end for it to pop on my second challenge mode.How do you get the Groovitron trophy?
To acquire this bronze trophy (which is insultingly low in the PlayStation tiering), you must throw a groovitron at every single enemy in the game. You may be asking just what that is - well, it's a weapon that causes foes to lose control over themselves, thrusting them into uncontrollable dancing.Is Death by Disco missable?
It is extremely missable as several of the enemies only appear once (or a handful) of times in the entire game. If this does happen to you, the only thing you can do is restart Challenge Mode and try again in a third playthrough.Where can I buy Groovitron?
Groovitrons became available upon reaching the spaceport in Cobalia, and could be purchased from a device vendor for 500 bolts each.Ratchet \u0026 Clank 2016 - Death By Disco Trophy Guide (Make All Enemies Dance with Groovitron)
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Images: Engin Akyurt, Engin Akyurt, RODNAE Productions, Nataliya Vaitkevich