Incrementing attributes in Minecraft
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I want to figure out how to increment a player's health without writing 225 lines of Datapack code. I cannot find any way to do this. I've tried :
execute at @a run execute unless score @p custHealth matches 1 run attribute @p generic.max_health base set Health @p
but that does not work.
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What are all the attributes in Minecraft?
Attributes available on all living entitiesAttribute NameDefault BaseMaximumgeneric.max_health20.01024.0generic.follow_range32.02048.0generic.knockback_resistance0.01.0generic.movement_speed0.71024.04 more rowsHow to use attributes in Minecraft 1.17 (special items, infinite health/armor)
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