How do non-skill pulses work?

How do non-skill pulses work? - Paint in plastic container on floor

There's a skill in The Division called Pulse. It highlights targets for you and your teammates, and also adds some buffs, primarily crit chance and crit damage.

There are other ways to achieve this pulse effect than by activating the skill. For example, one of the turret mods makes the turret pulse enemies that it shoots at. Let's call these "non-skill pulses".

Do non-skill pulses inherently get any of the bonuses from the skill, such as increased crit chance, or does it just highlight them?

There are buffs on equipment that boost Pulse. For example, +5% pulse duration, or +1.5% pulse critical damage.

Do non-skill pulses benefit from any of these equipment buffs? Which ones?



Best Answer

The best answer I can find to this question is answered via MarcoStyle on youtube.

I would give the whole thing a watch as he describes the effects of two pulses in the same group, the turret marking pulse and the headshot talent pulse.

Additionally he talks about skill duration boosting skills and the nature of pulse as a one shot talent.




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Clinical Skills: Pulses assessment




More answers regarding how do non-skill pulses work?

Answer 2

The passive pulse abilities allow you to tag the enemy, but do not apply bonuses.

Mod: Tactical Scanner
Damage is increased when attacking any hostile targets identified by the pulse scan.

Secondary weapon bonuses that add a pulse to the enemy, such as "Pulse on Headshot", simply allow easier tracking of the enemy you are trying to take out.

As an example of practicality, if a head-shot does not kill the enemy, it will usually send them into cover. By applying the red tagging effect, you can still see exactly where the enemy is. When the enemy decides to show their head, again, you will be far better prepared to take the critical shot.

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