How can I compact my Scrap Mechanic logic down?
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Is there a way for me to more easily compact my logic? For example, Here I have this start to a 64bit ALU:
I have no idea how I could just turn this into a 64-wide prism, but so often when you see complicated logic on the workshop, that is how it comes. A glass-enclosed cube.
How do people make these?
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Basic Logic Gates \u0026 Functions! (Scrap Mechanic Logic Tutorials #01)
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