Hammer Editor: Ambient_Generic playing alternative sound [closed]
In my Hammer map, I have an ambient_generic sound that plays a certain male citizen phrase, which is then set to output (sound source) at a npc_citizen. The problem is, some voicelines seem to have an alternative sound. I noticed this for the CP "Pick up that can [Nag]" sound - he had at least two different ways of saying it.
Sure, I could put up with that, but the problem comes in when this alternative phrase is from another gender. That npc_citizen I mentioned above has a sound that plays through him, however, when he is scripted to speak, he might say it in a female's voice. The same thing happens to another male citizen. Pretty funny at first, but now it's annoying (from a developer's perspective).
What's the dealio with the ambient_generic having two different sounds for the one actual sound? Should I use another entity to emit speech for a NPC? I did some research, but the rest appeared to be obsolete.
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How do you play sounds on Hammer editor?
The Valve Hammer Editor (more informally known as Hammer, and previously called Worldcraft) is the official mapping tool for the Goldsource and Source engines (which most newer Valve games run under). It is also included in every game made with Source Engine that is not a mod.Source SDK - Adding sounds to your level - ambient_generic
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