Fallout 4 Mods disable on launch
The newest fallout 4 update 1.5.157 added mod support. I have an issue where everytime i open the game i have to go into the mods menu and reenable my mods every single time. I have 135 esps and esms, so you can see the issue i have. Is it supposed to be like this or is it not working properly?
Edit: The issue is not the plugins in the mod manager, its in the game.
The mods always start disabled, and i don't know if they should stay enabled. I am also using F4SE so if i start the game through the launcher some of the mods won't function.
Best Answer
I have the same issue. The plugins all get disabled when you start the fallout launcher, not when the game starts. Here is a workaround to save time:
- Start the fallout launcher (Don't start the game)
- Re-Enable all the mod plugins using nexus mod manager (plugins tab)
- Start the game
Nexus manager enables all the mods in one button which is much easier than the in-game manager.
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FALLOUT 4: How to Fix BROKEN MODS with New Patch (Plugins Disabling on Launch)
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