Expression2 Help Request: Rotating an entity on one axis
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I've been looking and trying to learn for about the last 3 hours and I cant get my head round how to achieve this.
I'm trying to use an entity marker attached to a prop, then use E2 to spin the prop on a set axis. E.g spin the chosen entity on the Y axis at a set speed.
How can I achieve this?
Best Answer
Depending on the server's setup you can put the E2 directly on it and do the following:
@persist Prop:entity
if (first())
{
# lines starting with # are comments in E2
Prop = entity():isWeldedTo()
Speed = 10 #10 units every 100ms
}
interval(100) #how long to wait until we execute again,
# could use runOnTick(1) for every server frame
#this sets Prop (in this case welded to the E2, you can have this instead:
#@input Prop:entity
Prop:setAng(ang(Pitch, Yaw, Roll))
#here's where you change what you want to rotate on:
#you can put Pitch, Yaw, or Roll
#remember: pitch is up and down, yaw left and right, and roll is top to left / top to
# right
Yaw += Speed
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How to Rotate on only one Axis || Request || UE4 TUTORIAL
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