Enemy Tick marks on compass

Enemy Tick marks on compass - Red Check Mark on Box in Close Up View

It seems the 'tick' marks that appeared on the HUD compass have changed from Fallout 3/NV to Fallout 4. Friendly NPCs no longer show up as green ticks, and it seems enemies only show up as red squares if you are in the Caution or Danger status while sneaking (as in, you've already been discovered).

I have a couple questions on this...

  1. Are the old style compass tick marks truly out of the game? There's not a display/HUD setting I'm missing, correct?
  2. Is there a better way to "find" people (and determine if they are friend or foe from a distance) other than using V.A.T.S.? In the previous games, when entering new towns, settlements, places of interest, etc., I'd typically look down at the compass to try to see which direction any NPCs were. Now, I find myself immediately hitting the button for V.A.T.S. to see who is in the vicinity.


Best Answer

I always assumed that the red/green flags was a tool to make up for all the subtle cues that are impractical to put into the game, but you would have in a realistic environment that would notify you of the presence and location of other living things. Now the only methods to locate beings is direct visual or a PFM sneak check that tells you how much you are being noticed. Bethesda had to make a hard call on what is more immersion breaking, to lump all the subtle cues into a compass flag or to leave the player to only their eyes to find people around them. I think they chose dead wrong, they might as well officially declare the protagonist as hearing impaired. I hope someone makes a mod that puts the compass flags back in.




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