Custom Mob won't render -- need help with Animation Controller
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I created a new mob (cow_fire
) using the Vanilla cow files. I made my modifications and everything works great except that I cannot assign an animation controller. When I include the following lines of code in my cow_fire.entity.json
file, my new mob does not render (it becomes invisible and so does its spawn egg).
"animation_controllers": [
{ "flame": "controller.animation.cow_fire.flame" }
],
I have a file called cow_fire.animation_controllers.json
in the animation_controllers folder of my resource pack. Its contents are as follows (adapted from the blaze mob animation controllers):
{
"format_version" : "1.10.0",
"animation_controllers" : {
"controller.animation.cow_fire.flame" : {
"initial_state" : "default",
"states" : {
"default" : {
"transitions" : [
{
"flaming" : "!query.is_swimming"
}
]
},
"flaming" : {
"particle_effects" : [
{
"effect" : "charged_flames"
}
],
"transitions" : [
{
"default" : "query.is_swimming"
}
]
}
}
}
}
}
(I am trying to have the cow always be on fire except when it is swimming.)
Note that if I remove all transitions and leave just one default state with nothing in it, the mob still won't render. If I remove the animation_controller reference from the 'cow_fire.entity.json' file, the mob renders just fine.
What am I doing wrong?
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Mob Tournament in Minecraft
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