Are there "points of no return" in Transistor?

In many games, there are points of no return; once I choose a certain path or open a certain door, I cannot return and take the other path/go back through the door, even if there are still enemies to fight, information to gather, or items to collect back there.
Generally, I don't mind this, but I hate it when games sneak them in without letting the player know. It forces me to guess what path advances the storyline, then carefully avoid that path until I know I've gotten everything before it.
Does Transistor have "points of no return" that could make me need to reload from a checkpoint if I accidentally progress the storyline?
Pictures about "Are there "points of no return" in Transistor?"



Ara Fell Switch Review
Sources: Stack Exchange - This article follows the attribution requirements of Stack Exchange and is licensed under CC BY-SA 3.0.
Images: Tara Winstead, Tara Winstead, Tara Winstead, Madison Inouye