Are there "points of no return" in Transistor?

Are there "points of no return" in Transistor? - Free stock photo of baptism, baptist, belief

In many games, there are points of no return; once I choose a certain path or open a certain door, I cannot return and take the other path/go back through the door, even if there are still enemies to fight, information to gather, or items to collect back there.

Generally, I don't mind this, but I hate it when games sneak them in without letting the player know. It forces me to guess what path advances the storyline, then carefully avoid that path until I know I've gotten everything before it.

Does Transistor have "points of no return" that could make me need to reload from a checkpoint if I accidentally progress the storyline?






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Images: Tara Winstead, Tara Winstead, Tara Winstead, Madison Inouye